Category: PC Games

(Unnanounced)

I’ve been working since 2019 on a new IP as the Narrative Director at EA Montreal, inventing fresh new storytelling systems for an exciting world and revolutionary gameplay!

Death of the Outsider

I was Lead Narrative Designer and co-Creative Director for this spinoff to the Dishonored games, that came out in 2017. I was delighted to take on more responsibilities for this opus, for which we were nominated for a WGA award.

Dishonored 2

I worked on the sequel to Dishonored as the Lead Narrative Designer (Released in 2016). Doing worldbuilding for such a rich and deep universe was a treat!

Styx, Master of Shadows

A hardcore stealth game starring a gobelin. I worked as narrative designer and writer on this project at Cyanide Studio (released in 2014).

Brooklyn Stories (PS3, Xbox 360, PC)

Ambitious project with strong focus on interactive branching storytelling, revolving around the lives of people in a brownstone building, from the 1930s to nowadays. (Lexis Numérique)

Wakfu (PC, Mac)

Dofus & Wakfu MMORPGs (3 millions paying accounts): games tying with the Wakfu cartoon, currently on air on french national France3 channel, involving a cross media project. (Ankama / Square Enix)

Pride of Nations (PC)

Turn-based historical strategy game set in the colonial era of the 19th century. I contributed to the prototype. (Ageo / Paradox Interactive)

Ageod’s American Civil War (PC)

Historical operational strategy game that places players at the head of the USA or CSA during the American Civil War (1861-1865). (Ageod / Paradox Interactive. Released in 2007)

Birth of America (PC)

Turn-based historical wargame. My first completed commercial game! (Ageod / Paradox Interactive. Released in 2006)

Modding

My first contact with game design!