A hardcore stealth game starring a gobelin. I worked as narrative designer and writer on this project at Cyanide Studio (released in 2014).
I helped write the scenario, wrote all the dialogues and the systemic barks (in French), helped create the storyboards for the cut-scenes.
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It was only a 8 months contract, and unfortunately the game wasn’t nearly done when I left, so I couldn’t help polish the storytelling as much as it would have needed. It was a fun and interesting experience anyway.