I worked on the sequel to Dishonored as the Lead Narrative Designer (Released in 2016). Doing worldbuilding for such a rich and deep universe was a treat!
As Lead Narrative Designer, I did so many things on this project:
– managed a small team of narrative designers and writers;
– contributed to the story under the direction of the creative director;
– wrote all the documentation for the world, characters, etc;
– designed and implented the narrative mechanics;
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– directed the voice actors and motion capture actors:
– directed the storyboard artists;
– implemented the texts in the engines;
– wrote and scripted the AI barks;
– worked closely with the level designers, artists, animators, to make sure the world and story remained consistent;
– etc.!