Turn-based historical strategy game set in the colonial era of the 19th century. I contributed to the prototype. (Ageo / Paradox Interactive)
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Pride of Nations was the first project developed by Ageod. It was then called “Vainglory of Nations”. We made a playable prototype in hope to find a publisher. I created some of the UI elements (main menu, logo, army elements, icons…). We couldn’t find a publisher at that time so we went on to develop a smaller game (Birth of America). Pride of Nations became a real thing only a few years later.
Images 1 & 2: prototype
Images 3 & 4: final game